Odyssey

Page 1: The sentence at the bottom of the page "No part of this book may be reproduced without written permission from the publisher, except for review purposes." should be replaced with "No part of this book may be photocopied or otherwise copied exactly without written permission from the publisher, except for review purposes. Other than the text which is governed by the terms of the OGL reproduced on the inside back cover, no part of this book may be reproduced in any fashion without written permission from the publisher, except for review purposes."

Page 10: The hit points for the bone guardians are overstated and undercounted. They should be "hp 4 (x5), 3 (x5), 2 (x4), 1 (x2) (see p. 35).

Page 18: Under the Fortress heading, Jerome and Toby's Move Silently skills are significantly overstated. They should be (+7).

Page 35: The bone guardians' attack should be "Jab +2 melee (+0 BAB, +4 size, -2 Strength). Furthermore, constructs do not get feats and Bone Guardians do not bite. Thus, the Weapon Finesse (bite) feat should be deleted.

Page 36: The bronze warrior's attacks should be 2 slams +13 melee (+7 BAB, +6 Str), damage should be 2d8+6, and saves should be Fort +3, Ref +8, Will +3. All skills and feats should be deleted, and Evasion should be listed as a Special Quality. 

Page 37: The ghostly sentry's AC should be 14 (+3 Dex, +1 deflection), saves should be Fort +0, Ref +3, Will +3. Finally, the skills should be modified to lower Listen to +8 and Search to +7. 

Page 38: The royal golem's attacks should be 2 slams +15 melee (+8 BAB, -1 size, +8 Strength), damage should be 2d10+8, and saves should be Fort +3, Ref +7, Will +3. All skills and feats should be deleted, and Improved Evasion should be listed as a Special Quality. 

Page 39: The shackled spirit's saves should be Fort +1, Ref +1, Will +3. Its skills should read: "Bluff +11, Intimidate +11, Listen +5, Sense Motive +10, Spot +5."

Page 40: The NPC Statistics section contained certain errors, and entirely failed to mention skills and feats. The following information should be added to that section, or replace that given.

Bandits
Saves should be Fort +4, Ref +3; Will +0. 
Skills and Feats: Hide +4, Listen +4, Move Silently +7; Combat Reflexes, Quick Draw, Skill Focus (listen),
Skill Focus (move silently).

Bandit Officer 
HD should be 3d10+3.
Saves should be Fort +4, Ref +4; Will +1. 
Skills and Feats: Listen +4, Move Silently +7, Spot +4; Alertness, Combat Reflexes, Dodge, Quick Draw; Skill Focus (move silently).

Haruth the Red 
Saves should be Fort +5, Ref +4; Will +1. 
Skills and Feats: Listen +4, Move Silently +0 (including -6 armor check penalty), Spot +4; Alertness, Cleave, Combat Reflexes, Great Cleave, Power
Attack, Quick Draw. 

Cultists
HD should be 4d10+4
+4 armor adjustment to AC should be specified as "+4 chain shirt".
Dagger attack should be +6 (+4 BAB, +2 Strength) not +4.
Saves should be Fort +5, Ref +4; Will +1. 
Skills and Feats: Listen +5, Move Silently +3, Spot +4; Alertness, Combat Reflexes, Dodge, Mobility, Power
Attack, Quick Draw. 

Kareth Danian
Skills and Feats: Recommended Skills: Spellcraft +10, Knowledge (religion) +5, Concentration
+14; Combat Casting, Improved Initiative, Skill Focus (spellcraft), Skill Focus (knowledge (religion)).
Kareth Danian's Spells Known did not account for his high Charisma. They should be "6/7/7/5/3".
.
 

Updated: November 5th, 2001
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