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Mystical Places

Odd establishments with mysterious patrons, curious ruins of cities, temples and tombs, puzzling carvings, inscriptions and monuments, haunted villas with terrible secrets, in comprehensible laboratories and unspeakable experiments -- these and more form the basis for many great tales. Any one of them could be gist for a roleplaying adventure, or as they are termed in the Unisystem, a Story.

In the following pages, we present a number of such places. They may be used as a means to kick off an introductory game, as the central feature of Story lasting one or two sessions, or as a portion of longer, on-going campaign. They may be modified to fit different times and locations, or cannibalized to create something unique for the Chronicler's own world. Use them as you will. Above all, have fun.

12/18/01: The Schreibach Estate

7/22/01: Arcanities is the first Mystical Place added.

7/20/01: Site is up and running, but still in the works.