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Mystical Places
Odd
establishments with mysterious patrons, curious ruins of cities,
temples and tombs, puzzling carvings, inscriptions and monuments,
haunted villas with terrible secrets, in comprehensible laboratories
and unspeakable experiments -- these and more form the basis for many
great tales. Any one of them could be gist for a roleplaying
adventure, or as they are termed in the Unisystem, a Story.
In the following pages, we present
a number of such places. They may be used as a means to kick off an
introductory game, as the central feature of Story lasting one or two
sessions, or as a portion of longer, on-going campaign. They may be
modified to fit different times and locations, or cannibalized to
create something unique for the Chronicler's own world. Use them as
you will. Above all, have fun. |