| [Introduction]
[History] [Location]
[Game Aids]
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[Personalities]
Patrols and Alarm Responses
Once
darkness falls, every zombie that is not due for Elsa's attentions is sent
on patrol by Josephine. Two groups of three to four are sent in opposite
directions around no-man's-land and sometimes she accompanies them to inspect
the fences and any developments on the outside. She may inspect the inner
perimeter likewise with a zombie escort, following which she instructs
them to wander around the woods until dawn.
Josephine does not have to be constantly
monitoring the security cameras, although she is always in position when
a visitor or the delivery truck is expected. The computer analyses the
camera images for human-sized movement patterns, at which it sounds an
alarm. When Josephine is not at security headquarters she carries a buzzer
that sounds if any alarm on the estate is tripped and indicates which one.
When Josephine becomes aware of
intruders, she has the option of alerting the manor via her buzzer. This
alarm sounds in the manor kitchen. This is the signal for the servants
to lock all doors and windows on the first floor, taking about five minutes.
They then load rifles and station themselves at strategic second floor
windows, and alert Elsa.
Elsa has the constant option of
mentally commanding her zombies. Zombies in the brewery can be at the manor
within minutes if summoned, those in the fields or on patrol take considerably
longer.
Once Josephine or Elsa become aware
of the intruders, they order the zombies to capture rather than kill. Josephine
has to issue her orders verbally and so may actually find it quicker to
go and inform Elsa. Josephine always tries to interrogate any captives
before Elsa sees them, as there is no guarantee she will be able to after.
Grounds Tasks and Tests
All levels assume human characters,
who have the correct tools handy.
Climb mesh fences-Strength
and Climbing Task.
Cut through mesh-Difficult
Strength Test. The level of success determines how large a rent is made
in ten minutes.
Spot concealed gate-Simple
Perception Test
Trigger the remote-control
gates-Intelligence and Electronics Task
Realize how the infrared alarm
works and what triggers it-Intelligence and Electronics Task
Trick the infrared alarm into
thinking it has not been triggered-Difficult Dexterity and Electronics
Task
Spot concealed security camera
in the woods-Difficult Perception Test
Crack an electronic lock-Perception
and Lock Picking (Electronic) Task
Brewery Tasks and Tests
All levels assume human characters,
who have the correct tools handy.
Crack an electronic lock-Perception
and Lock Picking (Electronic) Task
Pick a deadlock-Difficult
Dexterity and Lock Picking (Mechanical) Task
Pick a padlock- Dexterity
and Lock Picking (Mechanical) Task
Pick an ordinary lock- Dexterity
and Lock Picking (Mechanical) Task
Spot Josephine's infrared alarm
on the stairs-Difficult Perception Test.
Crack Josephine's codes to get
into the computer-Difficult Intelligence and Computer Hacking Task.
From there, make any one adjustment
to the security system-Challenging Intelligence and Computer Use Task
Shut down the generator-Routine
Task
Break open the door to the tunnel-Difficult
Strength Test
Manor Tasks and Tests
All levels assume human characters,
who have the correct tools handy.
Pick a deadlock- Difficult
Dexterity and Lock Picking (Mechanical) Task
Pick a normal lock-Dexterity
and Lock Picking (Mechanical) Task
Disconnect the alarm in the kitchen-Easy
Perception and Electronics Task
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