Unisystem Products:

 
Witchcraft Products

All Flesh Must Be Eaten Products

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

[Introduction] [History] [Location] [Game Aids]
[More Locations]

The manor is red brick, two stories tall with white, shuttered windows, surmounted by lichened tiles. It is a truly beautiful example of period architecture. The graveled driveway sweeps up the hill around a green lawn centered by a classic wishing well. Around the northeast side of the house is a formal garden.

The entrance hall is large and has stairs running up to a gallery above. The overall impression is that the period manor has been turned into a walk-through museum, with white plaster walls and waxed wooden floorboards. Polished wooden furniture, each item a valuable antique. Hand-painted china. Linen with hand-tatted lace on tables and beds. Candles and kerosene lamps. Embroidery samplers and Schreibach portraits.

Elsa's favorite haunt is the Sitting Room. This is where her harpsichord stands under the portrait of her father and she spends her spare hours here, with the shutters thrown open on the garden.

The Library has a wooden door with an ordinary lock, that Elsa is in the habit of using ("to keep the children out"). She carries the key on her at all times. One thing Elsa has not been shy about is extending her collection; although all the books are hardcover without dust jackets, there are many modern works on history and occultism and modern reprints of old titles. Then there are the antiques. Anything the Chronicler wishes can be found here.

On the second floor, the Nursery has a thick, wooden door with a deadlock. Elsa carries one key, Josephine another. The external windows are sealed shut behind their curtains. In short, although still furnished as an nursery with cradles and child-sized furniture, it has been adapted to hold adult prisoners as necessary. Some of the chairs are nailed to the floor and have restraints attached. There are antique toys scattered about, some of which have been damaged by past residents.

At the Chronicler's option, Elsa's bedroom is also on this level.

The functional area of the house is to the back. The Kitchen is period, with brick fireplaces complete with spits, wooden tables and stone sinks that must be filled from the well in the corner. The one thing that cannot be found in the kitchen or Storerooms is salt of any kind. This means that certain sacrifices of period authenticity have been made; there are canned goods instead of salted, and the old coolroom (in the cellar) now contains a freezer. All the storerooms are lockable with ordinary locks but seldom are, and the keys hang on a board in the kitchen. One storeroom is devoted to the manor's supply of kerosene.

The other sacrifices of authenticity involve security. Concealed security cameras cover the front and back doors, feeding back to security headquarters. The front and back doors can be deadlocked but seldom are. The keys hang in the kitchen and all the staff know where; Elsa and Josephine also carry keys. All the first floor shutters can be locked, but the keys are generally left sitting in their ordinary locks. A sprinkler system has been installed throughout the first and second floors, but this has to be triggered by buttons located in the kitchen or at the top of the stairs (a smoke detector would simply go off all the time). There are also fire extinguishers in closets in the kitchen, at the top of the stairs and at the bottom of the cellar stairs. Other than the live staff, there are two zombies, neatly dressed as maid and manservant, which are constantly cleaning. They may be found anywhere, day or night, and attack as their brethren above.

[Top]

The door to the cellar is lockable with an ordinary lock. Elsa, Josephine and the cook have keys, but it stands open most of the time. The subterranean chambers are vaulted around stone pillars and flagged with stone. There is no natural or electrical light, and lamps or candles must be carried. Small vents allow for airflow, but these are scarcely big enough for a rat. At the Chronicler's option, Elsa may sleep down here in a suitably furnished room.

The door to the ritual area is heavy, wooden and usually deadlocked. Elsa, Josephine and a number of servants carry keys. This area is mainly used by Elsa as a workroom, her real rituals taking place at the true spring. But sometimes, when a seasonal sacrifice or other such occasion merits the attendance of the servants, it will be performed here. The rush of water can be heard from the large well set level with the floor.

A series of cells are suitable for holding prisoners. The doors are wooden with deadlocks. The keys are hung on the wall outside.

The wooden door to the spring passage runs off from the near southeast corner. It is locked with an ordinary lock to which only Elsa has the key.

[Top]

The water from all those wells scattered across the estate is pure, fresh and perfectly ordinary. None of the subterranean streams are traversable by humans and most are rapidly absorbed back into the water table. Cast Members cannot get anywhere by going down a well!

The actual spring, for those who can tap it, is pure power. The head generates 80 points of Essence per day. This potency evaporates as the waters run into the earth.

Elsa identified the spring very early in her career and was responsible for its concealment in the brick-lined passage that runs between the cellars of the brewery and the manor. She carries the only keys to both ends with her at all times. There is no light of any kind supplied in the passage, although ventilation is reasonably good.

Elsa uses the spring to feed her zombies and empower the ritual that creates them and maintains her control. This means that she spends a minimum of an hour every night at the spring, recasting Create Zombie (see Abomination Codex, p. 103) and giving them water in a strange, communion-like rite. Three zombies per night are cycled this way and she loses one only rarely. She is a good judge of a zombie's condition and will perform an extra ritual if she thinks it prudent.

The spring chamber is roughly circular. At the center, the spring head emerges into a circular pool. A wooden gate prevents the water from reaching the underground streams until released-this is partly how Elsa keeps the Essence to herself. Around the pool is inscribed an elaborate vever, which Elsa renews every time she has gone through the complete cycle of 14 zombies. Any Gifted who remains in the chamber for any length of time will start to hear "voices" in the water. It is impossible to tell what they saying, but the impression of whispering, multitudinous voices is very real.

[Top]