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[Introduction] [History] [Location] [Game
Aids]

[More
Personalities] [Elsa
Bornhilde Schreilbach]
[Harold Golding]
Elsa
Bornhilde Schreibach
Elsa Bornhilde Schreibach:
The exact nature of Elsa is up to the Chronicler. Clearly she is
unusually long-lived and capable of both dominating the living and
creating zombie servants. One possibility is detailed below, but no
matter her precise nature, Elsa appears as a gravely beautiful middle-aged
woman. Her blonde hair is pinned up. Her dress is elegant but
old-fashioned. Her voice is well modulated and every movement
displays a calm poise. After a while, this begins to seem odd; a
woman of her apparent age should not move and speak like someone's
great-grandmother. She should not react as if "damn" were
an unforgivable profanity. She should not behave as if everyone else
in the room is a child who has been very, very naughty.
Elsa never leaves the inner
perimeter. Her delusion is flexible enough to accommodate the metal
fences and modern guns ("such clever smiths") and modern
dress ("those city fashions"), but the electric lights are
only used where she cannot see them and all truck deliveries are
carefully scheduled. Maintaining the zombies however, and seeing to
her more outlandish personal requirements are just part of the daily
routine. To the observer, Elsa slips from exquisitely proper lady to
grotesque monster in the blink of an eye.
Cast members most likely confront
Elsa either as captives or invaders. If they have noticed the signs
of her delusion and try to play to it, she responds favorably. Cast
Members may be able to talk themselves out of immediate danger,
although Elsa lets no one except Golding leave the Estate once they
have entered. If instead, the Cast Members confront her delusion,
deliberately or through ignorance, Elsa reacts violently. It is
possible to break her delusion. Her weakest points are motorized
transport, especially airborne, and television/video/film. Confronted
with such technology she may well freeze, or behave confusedly.
Unless a Cast Member with suitable skills can help her through this,
she eventually becomes violent again, only now it will be directed
against everything and everyone within reach, including herself.
Elsa Bornhilde Schreibach
Vampyre
Str: 5 Dex: 5 Con: 6 Per: 2 Int: 5
Wil: 6
Life Points: 54
Endurance: NA
Speed: 22/11
Essence Points: 55 (60 less the
ward on the spring)
Qualities/Drawbacks
Age 1
Contact (Harold Golding) 5
Delusion (still human, still 19th
Century) -3
The Gift
Resources (Multimillionaire) 10
Secret (Vampyre) -3
Vampyre
Skills
Fine Arts (Drawing) 2
Humanities (History) 4
Language (English) 3
Language (French) 2
Language (Latin) 2
Occult Knowledge 4
Play Instrument (Harpsichord) 2
Research 3
Rituals (Voodoo) 5
Powers/Vulnerabilities
Common Vampyre Powers
Common Vampyre Vulnerabilities
Bloodthirst
Manipulate Emotions
Invocations
Spirit Mastery (Ghost) 3
Warding 2
Zombie Mastery 5
Equipment: Keys to Front &
Back Doors, Key to Library, Key to Nursery, Key to Cellar, Keys to
Ritual Area & Cells, Keys to Passage
As a blooddrinker, Elsa needs a
regular source. This is supplied the same way as everything
else-Golding Investment Brokers use their contacts with organized
crime to put together deliveries of such people as will not be
missed. These victims are sometimes locked in the cellar, sometimes
in the nursery where she creates the requisite emotions of fear or
love in the context of erring children who must be punished and
forgiven. With these methods, Elsa can keep a victim for a long time.
Although most end up as new zombies, over the years some have become
adoring, lifelong members of the household staff.
She has placed a ward around the
true spring to protect it from Essence-hungry spirits.
Other possibilities:
·Elsa the Gifted Solitaire.
Her unique voodoo practices, combined with the proximity of the
spring, have raised her personal Essence Pool to 150 points (making
her a Legendary level character). This Elsa is the center of a secret
and exclusive voodoo cult that is the primary reason for the success
of Golding Investment Brokers. The servants are the inner circle of
the cult, those who attend upon the Living Ancestor, and are quite
likely Lesser Gifted. The zombies are principally Golding's business
rivals and employees who discover too much. The cultists use the
Living Zombie technique (Abomination Codex, p. 158) to secure these
victims and bring them to the estate for transformation into zombies
proper. This scenario is a substantially greater challenge than Elsa
as Vampyre.
·Elsa the True Immortal. Her
voodoo studies were irrelevant, although they have formed the basis
of her subsequent attempts to interpret what she is. One day she
simply stopped aging. She also developed the ability to create
Ambrosia, which she used exclusively on her old nanny. If this Elsa
is used, nanny must still be around, using her own voodoo powers to
create the zombies and ruthlessly manipulating her charge to keep the
Ambrosia coming.
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Harold Golding
Harold Golding:
"Business is business," his father used to tell him,
"doesn't matter who you're dealing with." But then Daddy
took Harold, all of eighteen years old, to meet Elsa. Harold looked
into her eyes and realized that it did matter, quite possibly more
than anything else.
He is 50 now, and Elsa is still
the secret mystery of his world. And he has come to appreciate the
true extent to which she is the basis of his family's success. She is
to be protected, indulged, served in every possible way, and kept a
very special secret. When his son is old enough, he too will be
introduced and so it shall continue. Or maybe, just maybe, Elsa will
reward him so he may serve her forever. The best thing he has ever
done for Elsa was find Josephine, and he is proud of this.
His son is the typical product of
a typical professional marriage. Harold's home life consists of the
society parties his wife arranges at the luxurious suburban mansion
he seldom actually inhabits. She has no idea of his secret, although
she is aware, as are most of his staff and partners, of his
compulsive following of a whole set of superstitions. He will, for
instance, toss salt over his shoulder to avert ill fortune and avoid
stepping on cracks. He has also been observed to surreptitiously
consult fortunetellers in much the same the way that some other CEO
might pop into strip clubs. He never seems to follows their advice,
rather seems to just enjoy the process.
Harold is good at his job. He
knows he has to keep sharp, has to keep that edge. Someone has to
make the hard decisions and that is what he is here for. Bribery,
espionage and the occasional disappearance are all part of the deal.
After all, if he could not cut it, if he did not do the things that
have to be done, Elsa might have him replaced by someone who would
and it is probably best to not walk under that ladder, just to make
sure. And maybe, one day, one of the fortune-tellers he consults will
see her shadow falling over him. He does not know what he will do then.
But he only has the nightmares
occasionally now.
Harold Golding
Mundane (Heroic)
Str: 3 Dex: 4 Con: 4 Per: 5 Int: 4
Wil: 5
Life Points: 38
Endurance: 41
Speed: 16
Essence Points: 25
Qualities/Drawbacks
Adversary (rival company, who
suspect him or unorthodox business practices) -2
Charisma 2
Contact (personal
assistant-cultist if applicable) 4
Contact (crime boss in the firm's
home city) 3
Contact (contributes heavily to
state-level representative) 2
Delusion (Elsa is a goddess and
therefore superstitions are real) -2
Influence 2
Major Obligation (to Elsa/the
cult) -2
Resources (Rich) 8
Secret (engaged in occult and
criminal activities) -2
Status 4
Skills
Bureaucracy 5
Computers 3
Driving (Car) 3
Guns (Handgun) 1
Humanities (Business) 5
Humanities (Voodoo Mythology) 2
Humanities (Local History) 2 OR
Rituals (Voodoo) 2 if applicable
Intimidation 2
Law (Corporate) 1
Notice 2
Occult Knowledge 1
Smooth Talking 4
Sport (Running) 1
Stealth 1
Streetwise 4
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