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[Introduction] [History] [Location] [Game Aids]

[More Personalities] [Elsa Bornhilde Schreilbach]
[Harold Golding]

Elsa Bornhilde Schreibach

Elsa Bornhilde Schreibach: The exact nature of Elsa is up to the Chronicler. Clearly she is unusually long-lived and capable of both dominating the living and creating zombie servants. One possibility is detailed below, but no matter her precise nature, Elsa appears as a gravely beautiful middle-aged woman. Her blonde hair is pinned up. Her dress is elegant but old-fashioned. Her voice is well modulated and every movement displays a calm poise. After a while, this begins to seem odd; a woman of her apparent age should not move and speak like someone's great-grandmother. She should not react as if "damn" were an unforgivable profanity. She should not behave as if everyone else in the room is a child who has been very, very naughty.

Elsa never leaves the inner perimeter. Her delusion is flexible enough to accommodate the metal fences and modern guns ("such clever smiths") and modern dress ("those city fashions"), but the electric lights are only used where she cannot see them and all truck deliveries are carefully scheduled. Maintaining the zombies however, and seeing to her more outlandish personal requirements are just part of the daily routine. To the observer, Elsa slips from exquisitely proper lady to grotesque monster in the blink of an eye.

Cast members most likely confront Elsa either as captives or invaders. If they have noticed the signs of her delusion and try to play to it, she responds favorably. Cast Members may be able to talk themselves out of immediate danger, although Elsa lets no one except Golding leave the Estate once they have entered. If instead, the Cast Members confront her delusion, deliberately or through ignorance, Elsa reacts violently. It is possible to break her delusion. Her weakest points are motorized transport, especially airborne, and television/video/film. Confronted with such technology she may well freeze, or behave confusedly. Unless a Cast Member with suitable skills can help her through this, she eventually becomes violent again, only now it will be directed against everything and everyone within reach, including herself.

Elsa Bornhilde Schreibach
Vampyre

Str: 5 Dex: 5 Con: 6 Per: 2 Int: 5 Wil: 6
Life Points: 54
Endurance: NA
Speed: 22/11
Essence Points: 55 (60 less the ward on the spring)

Qualities/Drawbacks

Age 1
Contact (Harold Golding) 5
Delusion (still human, still 19th Century) -3
The Gift
Resources (Multimillionaire) 10
Secret (Vampyre) -3
Vampyre

Skills

Fine Arts (Drawing) 2
Humanities (History) 4
Language (English) 3
Language (French) 2
Language (Latin) 2
Occult Knowledge 4
Play Instrument (Harpsichord) 2
Research 3
Rituals (Voodoo) 5

Powers/Vulnerabilities

Common Vampyre Powers
Common Vampyre Vulnerabilities
Bloodthirst
Manipulate Emotions

Invocations

Spirit Mastery (Ghost) 3
Warding 2
Zombie Mastery 5

Equipment: Keys to Front & Back Doors, Key to Library, Key to Nursery, Key to Cellar, Keys to Ritual Area & Cells, Keys to Passage

As a blooddrinker, Elsa needs a regular source. This is supplied the same way as everything else-Golding Investment Brokers use their contacts with organized crime to put together deliveries of such people as will not be missed. These victims are sometimes locked in the cellar, sometimes in the nursery where she creates the requisite emotions of fear or love in the context of erring children who must be punished and forgiven. With these methods, Elsa can keep a victim for a long time. Although most end up as new zombies, over the years some have become adoring, lifelong members of the household staff.

She has placed a ward around the true spring to protect it from Essence-hungry spirits.

Other possibilities:

·Elsa the Gifted Solitaire. Her unique voodoo practices, combined with the proximity of the spring, have raised her personal Essence Pool to 150 points (making her a Legendary level character). This Elsa is the center of a secret and exclusive voodoo cult that is the primary reason for the success of Golding Investment Brokers. The servants are the inner circle of the cult, those who attend upon the Living Ancestor, and are quite likely Lesser Gifted. The zombies are principally Golding's business rivals and employees who discover too much. The cultists use the Living Zombie technique (Abomination Codex, p. 158) to secure these victims and bring them to the estate for transformation into zombies proper. This scenario is a substantially greater challenge than Elsa as Vampyre.

·Elsa the True Immortal. Her voodoo studies were irrelevant, although they have formed the basis of her subsequent attempts to interpret what she is. One day she simply stopped aging. She also developed the ability to create Ambrosia, which she used exclusively on her old nanny. If this Elsa is used, nanny must still be around, using her own voodoo powers to create the zombies and ruthlessly manipulating her charge to keep the Ambrosia coming.

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Harold Golding

Harold Golding: "Business is business," his father used to tell him, "doesn't matter who you're dealing with." But then Daddy took Harold, all of eighteen years old, to meet Elsa. Harold looked into her eyes and realized that it did matter, quite possibly more than anything else.

He is 50 now, and Elsa is still the secret mystery of his world. And he has come to appreciate the true extent to which she is the basis of his family's success. She is to be protected, indulged, served in every possible way, and kept a very special secret. When his son is old enough, he too will be introduced and so it shall continue. Or maybe, just maybe, Elsa will reward him so he may serve her forever. The best thing he has ever done for Elsa was find Josephine, and he is proud of this.

His son is the typical product of a typical professional marriage. Harold's home life consists of the society parties his wife arranges at the luxurious suburban mansion he seldom actually inhabits. She has no idea of his secret, although she is aware, as are most of his staff and partners, of his compulsive following of a whole set of superstitions. He will, for instance, toss salt over his shoulder to avert ill fortune and avoid stepping on cracks. He has also been observed to surreptitiously consult fortunetellers in much the same the way that some other CEO might pop into strip clubs. He never seems to follows their advice, rather seems to just enjoy the process.

Harold is good at his job. He knows he has to keep sharp, has to keep that edge. Someone has to make the hard decisions and that is what he is here for. Bribery, espionage and the occasional disappearance are all part of the deal. After all, if he could not cut it, if he did not do the things that have to be done, Elsa might have him replaced by someone who would and it is probably best to not walk under that ladder, just to make sure. And maybe, one day, one of the fortune-tellers he consults will see her shadow falling over him. He does not know what he will do then.

But he only has the nightmares occasionally now.

Harold Golding
Mundane (Heroic)
Str: 3 Dex: 4 Con: 4 Per: 5 Int: 4 Wil: 5
Life Points: 38
Endurance: 41
Speed: 16
Essence Points: 25

Qualities/Drawbacks

Adversary (rival company, who suspect him or unorthodox business practices) -2
Charisma 2
Contact (personal assistant-cultist if applicable) 4
Contact (crime boss in the firm's home city) 3
Contact (contributes heavily to state-level representative) 2
Delusion (Elsa is a goddess and therefore superstitions are real) -2
Influence 2
Major Obligation (to Elsa/the cult) -2
Resources (Rich) 8
Secret (engaged in occult and criminal activities) -2
Status 4

Skills
Bureaucracy 5
Computers 3
Driving (Car) 3
Guns (Handgun) 1
Humanities (Business) 5
Humanities (Voodoo Mythology) 2
Humanities (Local History) 2 OR Rituals (Voodoo) 2 if applicable
Intimidation 2
Law (Corporate) 1
Notice 2
Occult Knowledge 1
Smooth Talking 4
Sport (Running) 1
Stealth 1
Streetwise 4

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