| [Introduction]
[History] [Location]
[Game Aids]
[Personalities]
[Josephine Laplaisir]
[Human Servitors]
[Zombies]
Josephine Laplaisir
Josephine Laplaisir: There
are illegal immigrants, and then there is Josephine Laplaisir. Unlike so
many Haitians, Josephine did not flee the Duvalier regime. A young officer
in the Tontons Macoutes or "Bogeymen" (the secret police), she fled its
collapse with forged papers and vanished as thoroughly as she could. Immigration
authorities in a number of nations have her picture on file as a war criminal,
and that includes the distinctive shrapnel scarring on her left cheek.
All her interaction with the tradesmen brought to modernize the security
system was at one remove.
Josephine is now about 40 years
old. She is proactive, efficient and knows about most of Elsa's powers
and her delusion. She has final authority, under Elsa, over every aspect
of the estate's management. Elsa refers to her as "the housekeeper," and
on her regular interviews with "the Mistress" she wears a long, linen dress
and headscarf over her usual black fatigues. It is really not much stranger
or more gruesome than being a Bogeyman-some her commanding officers could
raise zombies- and she is in charge here, all the resources of the estate
at her disposal. And damn, she is good at her job!
At heart she knows that her favor
with Elsa derives not from this, but from Elsa's misconception that she
is somehow connected to her old nanny. She knows that the servants defer
to her only because of Elsa's favor, and that the zombies only obey her
under Elsa's license. But the fact remains that on the estate she has some
power and a lifestyle she never dreamed of in Haiti. Off it, she is a wanted
criminal.
She also knows that forty is not
the same as twenty-five. She knows she is aging, and Elsa is not. She is
really starting to believe that Elsa is everything Harold claims. More
precisely, she is starting to wonder whether what Elsa has is something
that she could obtain. The others are all willing slaves, probably hoping
to end up as zombies. But she still retains her free will. She knows the
danger she would run attempting to spy on or otherwise threaten Elsa, but
heck, consider the alternative.
A chance will come. She can be patient.
But when it comes, she will act.
Josephine Laplaisir
Mundane (Heroic)
Str: 4 Dex: 5 Con: 4 Per: 4 Int:
3 Wil: 5
Life Points: 43
Endurance: 44
Speed: 19
Essence Points: 25
Qualities/Drawbacks
Addiction (heavy smoker) -2
Attractiveness (facial scarring)
-1
Contact (Harold) 2
Contact (corresponds with a low-ranking
federal agent, who knows only her net persona) 1
Cruel -1
Emotional Problems (Fear of Rejection)
-1
Fast Reaction Time 2
Good Luck 1
Hard To Kill 3
Major Obligation (to Elsa) -2
Nerves of Steel 3
Resources (Well Off) 2
Secret (wanted criminal) - 3
Situational Awareness 2
Skills
Computers 3
Computer Programming 1
Dodge 3
Driving (Motorcycle) 2
Electronics 2
Electronic Surveillance 2
First Aid 1
Guns (Handgun) 4
Guns (Sub-machine) 3
Hand Weapon (Knives) 4
Humanities (Voodoo Mythology) 2
Intimidation 3
Language (English) 4
Lockpicking 2
Martial Arts (Karate) 3
Occult Knowledge 1
Stealth 4
Equipment: Knife (boot) (D4(2)x3,
slashing), Machete (D4(2)x4, slashing), .38 caliber revolver (D6x3), Submachine
gun (D6x4), Light Kevlar Vest (often worn under clothing; AV D6x2), Key
to Brewery, Keys to Front & Back Doors, Key to Nursery, Key to Cellar,
Keys to Ritual Area & Cells, Security Buzzer
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Human Servitors
Human Servitors: Four to
six human servants maintain the estate-including a caretaker, a cook and
a handyman/electrician. They are all devoted to Elsa and will fight to
protect her. They wear old-fashioned clothing appropriate to their roles
in Elsa's delusion, and live under 19th century conditions in most respects.
Children are seldom born on the estate due to Elsa's strict moral code.
The following statistics are abbreviated and generic.
Human Servitor
Potential Hero
Str: 3 Dex: 2 Con: 3 Per: 2 Int:
2 Wil: 2
Life Points: 34
Endurance: 29
Speed: 10
Essence Points: 14
Qualities/Drawbacks
Zealot -3
Emotional Problems (dependency)
-1
Hard to Kill 2
Nerves of Steel 3
Secret (Elsa!) -3
Skills
Brawling 2
Guns (rifle) 2
Myth & Legend (Voodoo) 2
Occult 1
Rituals (Voodoo) 1
Stealth 1
Plus as required: Craft, Electronics,
Mechanic, Unconventional Medicine, etc.
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Zombies
Zombies: The fourteen or
so zombies are dressed in old-fashioned laborer's clothes, which are kept
washed and repaired. They cover a wide variety of racial types. Although
the zombies attack intruders as described above, they will not leave the
estate unless:
* Elsa is destroyed. Unless
the Cast Members have already neutralized the zombies, they suddenly lose
their controlling will. Most immediately cross the Threshold (die, again)
but some may retain sufficient resentment to remain as free-willed undead
who want out!
* Elsa freaks out and orders
the zombies to destroy the outside world. This is a not altogether unlikely
consequence of her being confronted with her delusion in a tactless fashion.
Estate Zombie
Str: 5 Dex: 2 Con: 5 Per: 2 Int:
2 Wil: 0 (some zombies may have a higher score)
Life Points: 50
Endurance: NA
Speed: 14
Essence Points: 16
Skills: Brawling 3 (Punch D4x5,
Kick D4x6)
Regeneration: zombies regenerate
damage at the rate of 5 Life Points (1 x Constitution) per hour. Severed
limbs must be reattached, however; they cannot grow new ones
Salt: If a zombie manages to ingest
a large volume of salt, this disrupts its Essence pattern and allows for
an attempt to break free. This is resolved as a Resisted Task: Elsa's Willpower
and Zombie Mastery Task against (2 x Zombie Will) + 4. When this happens
the zombie usually breaks free and leaves its body.
All Flesh Must Be Eaten conversion
Str: 5 Dex: 2 Con: 5 Per: 2 Int:
2 Wil: 0 (some zombies may have a higher score)
Dead Points: 50
Endurance: NA
Speed: 14
Essence Points: 16
Skills: Brawling 3 (Punch D4x5,
Kick D4x6)
Weak Spot: All, Salt (see Estate
Zombie above)
Getting Around: Life-like +3
Strength: Strong Like Bull +5
Senses: Like the Living +1
Sustenance: Occasionally/All Flesh
Must Be Eaten (if Elsa has not fed them) +2
Intelligence: Language/Long-term
Memory/ Teamwork/Tool Use 1 +13
Spreading the Love: NA
Special: Regeneration (Level 2)
+2
Power: 25
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