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MYSTERY CODEX FAQs
Q: I'm not real clear on the
wording of the Beat Skin Power (see Mystery Codex, p. 166) in one
respect: Can the Disciple transform into any of the acceptable
animals, or only cockroaches. Basically, can a Disciple of the
Flesh assume a variety of forms, or does he pick one and stick with it?
Q: Let's say a character
dies, goes to the Threshold and decides he needs to come back, be it
as a Ghost, Relentless Dead, Vampyre or Phantasm. How should this be
handled? Is it simpler to remake the character from scratch and just
adhere to his pre-existing abilities as closely as possible? Or is
there another method for converting an existing character into an Undead?
Q: Page 86 states that a
Phantasm cannot regain the Essence spent on an Incarnation until it
is abandoned. Can a Phantasm regain the15 Essence Points spent to
extend the body's existance by one hour while still Incarnated?
Q: The Breakfall combat move
indicates that it decreases the multiplier of falling damage. Thus,
it prevents damage from most Judo Throws and Trips. But neither of
those combat moves have multipliers. How does that work?
Q: If someone is playing an
older Phantasm PC and they take the Age Quality, does the extra
Essence go to their Energy Essence or Vital Essence? Also, are
Phantasms able to purchase levels of the Increased Essence Quality in
addition to their option of spending 1 character point for 2 points
of both Energy and Vital Essence?
Q. Reading the rules about
increasing skills in play, it looks like it's actually cheaper at a
certain point to increase some of the powers than the skill
associated with it (assuming I'm understanding the way the table on
page 44 interacts with the note on page 45 works at all). For
example, Seer Strength goes up linearly; if you bought Mindhands
Strength from 4 to 5, it'd cost you 6 points. But the Art, being a
skill, goes up progressively, would actually cost 9 to go from 4 to 5.
Q. How exactly does the power
Evolution work? Draining Essence from living things for purposes of evolution is a painful or harrowing experience for the target. The "deeper" level of Essence is hoarded and slowly absorbed into the supernatural creature (it is considered "spent" as soon as it is gathered). When acquiring Essence, a being must designate whether it is for evolution or not. If so, the victim recovers that Essence in a much slower manner. Normal humans regain such Essence at the rate of 1 point per week; those with Essence Channeling regain it at that level per week. For each 20 points of "evolution-designated" Essence that has been gathered by a spirit, the spirit's Vital and Energy Essence Pools increase by 1. For each 50 points of such Essence collected by a Vampyre, the creature's Essence Pool is increased by 1. Specifics on other beings will be covered by future WitchCraft supplements. Q. Under the Storm Dragons, it says that they receive a bonus of +1 to two physical stats because of their intense training, but it may not exceed 6 (Mystery Codex, p. 24). Is this like the bonus to other characters in that it adds straight up, or is this just a bonus of +1 character point. In other words, if I spend 5 points on Strength and then add my +1 bonus to it, does it become a 6, or do I require 2 more character points to buy it up to a 6? A. The bonus stacks up after the normal attribute points are used up, just as with Phantasms (Mystery Codex, p. 85), Vampyres (p. 97), etc. In other words, it is a whole level increase, not an additional character point for Attributes. In your example, the bonus would raise the attribute to 6. The only limitation is that the attribute cannot be raised above the racial maximum (6 for humans).
Unisystem, specific game terms and icons are Copyright
© 2000 CJ Carella.
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