WRITER GUIDELINES

Our Current Needs

Before submitting writing proposals to Eden, prospective writers should familiarize themselves with the type and content of Eden's publications. If you want to submit a sourcebook idea, we stress the need for a query letter of some sort (email, snail mail, etc) explaining the general topic to see if we have already commission out a book of similar nature. Eden has numerous projects in the pipeline at any one time, and we strive to keep authors from duplicating their efforts.

Please see the writers submission guidelines (below) for further instructions on how to submit material to Eden.

Be warned that we have a continual backlog of books in the production pipeline. There are far more titles and materials that we would like to produce than we have the resources to produce. In general, we are not interested in new lines of roleplaying games (we have three, going on six), collectible card games (production expenses are very high) or supplements that basically mirror ones we have already published. Further, we are more likely to grant assignments to those who have put in significant efforts on our playtest groups. They know our games and have shown their commitment to Eden.

Any further questions can be sent via email to our Editor in Chief.

Query Letters

To save you time from writing a project and then finding out that we have assigned something similar to another writer, we ask you send a query letter first. What do you want to write? What is it about? If it is a supplement to one of our existing lines, where does it fit in? If it is an adventure, does it complement any previously published material, or will it change the world background? Is it primarily information for the Game Master or the player? Can both GM and player use the book? Why do you want to write it? Why are you the best one to write it? If you haven't worked with us before, this is the time to let us know who you are, what sort of gaming background you've got, if you have any previous publications, etc. If you have been published before, send a sample of your work. If you have not been published before, send us a short writing sample (unedited preferably).

Make sure you give us your full name (no Internet handles please), and a working email address to reply to. Query letters without full names will be discarded unread.

Our Response to Your Query

We will respond to your query as soon as we can. We get roughly 300 emails a day so it may take some time. If we believe your idea is something we would like to publish, we will ask for a detailed proposal . Also we will send you a game evaluation waiver form, which must be signed and submitted before we proceed with the project.

Proposals

A proposal lets us judge a game adventure or supplement before you write the whole thing. It should include a detailed outline, with the number of pages and word count allotted to each subsection. The outline should include the complete introduction; a sample chapter, at least 5,000 words long; and your draft of the advertising blurb for the back cover. However submitted, the proposal must include a complete and notarized Game Evaluation Waiver form. Again, make sure you give us your full name (no Internet handles please), and a working email address to reply to.

The Game Evaluation Waiver

This release form is solely for Eden's protection. It requires that you waive all rights to the work you are proposing, and promises that you will not sue Eden if we publish a similar project without compensating you. It lets us look at your material without fear that, somewhere down the road, you might accuse us of stealing your ideas. That's putting it very bluntly, but game companies have found out the hard way that they need that protection. Without a signed release in our files (notarized, or the equivalent for writers from outside the U.S.), we cannot and will not even look at your submission. Anything received without a release is filed unopened and unread, or just returned, until the release arrives. Our apologies to those who may be offended by this policy, but in this day of random lawsuits, it's necessary.

Computer Submissions

Eden relies heavily on computers, currently we are using both power Macs and IBM-compatible PCs for text editing, and Macs for our production work. Our word processing is handled in Microsoft Word for both the PCs and the Macs. On the Mac, we use Quark for layout. Please submit all work in a format that we can use, anything that requires us to do converting delays the final draft and such delays payment to you.

For the most part, text submissions may be transfered to our offices via email attachment. If the file is a large one (more than 20,000 words), please break it up into chapters, as this makes editing and layout easier. Use a labeling system that is easy to understand, such as NEMESIS.CH1, NEMESIS.CH2, NEMESIS.CH3, and so on. Please include a cover letter to your work explaining what files should be there and what each one covers.

Make sure you keep copies of everything, for your safety and ours. If a file gets corrupted, we may need to get another from you.

Typed Submissions

Typed submissions are acceptable for magazine articles, for proposals of any length, and for preliminary drafts of games and supplements. First drafts and final drafts should also be in computer-readable format (see above). If we really like your material, we'll accept it chiseled on stone tablets (you pay shipping!), but we're strongly biased in favor of computers. Typed material should be double-spaced, in black ink on white letter-sized paper. Type on one side only. Each page should be numbered.

Correspondence and Submissions

Send all material to:

Writing Submissions
Eden Studios
74 McCormack Rd.
Slingerlands, NY 12159
attn: Alex Jurkat


If you don't include an SASE, it is highly likely you won't get a reply.

We can take text files and proposals via the Internet. Please send all email to eden@nycap.rr.com.

Assignments

If everything goes well, you will get an assigment and a contract. The contract must be signed and returned to our offices. The contract must include a Social Security Number or we cannot pay you. Don't ask us to mess with the Feds.

Working with Your Editor

Once we accept your proposal and sign a contract with you, you will be assigned an editor -- someone who is paid by Eden Studios. This person's job is to make sure your work is well-written and conforms to our style; that (if it's a supplement) it conforms to the rules of the game it supplements; that it is interesting, readable, logical and fun. Our editor is being paid to edit your work, not to organize or rewrite it. If we find any minor problems with style, grammar, or content, we will fix them and tell you, so you can do better. If we find severe problems with organization or content, the manuscript will be returned, with comments, so you can try again. Only if we conclude that your ideas simply outpace your writing ability will we consider a buyout, as described above.

On some projects, your work will be sent to a rules editor. Changes here will be done so that the entire game remains consistent. We will contact you with questions if you made any new rules or changes to existing rules. If you added something that changes the game world or rule play and we deem it unnecessarily you will be returned that section to rework it. So as to lower the chance of any major rewrites, please contact any rules editor prior to any major rule additions or changes.

You should expect your editors to contact you regularly with comments about your work; to keep you informed about its status; to jog you if you fall behind schedule; and to answer your questions about either game rules or company policy. If you have any problems with your manuscript (or with this company), talk to your editor first.

First Draft, Playtest and Final Draft

Our contract will include deadlines for first draft and final draft. When we say first draft, we do not mean a stack of notes. The manuscript you submit on the first draft deadline should be, in your opinion, a complete product, ready to send to the typesetters. We won't, of course -- we will send it to editors, and playtesters for comment. But it has to be ready to be looked at! Plan to finish all your creative work by the first draft deadline -- that's what it means.

As part of your drafting work, you will be expected to join and participate in a playtest group online. We will post all draft files to the group and they will fire off comments, suggestions, reports, etc. You will be expected to review these comments and incorporate changes to the manuscript as needed. Your editor will also partcipate in the group discussion and will chime as he or she feels is necessary.

When your editor calls the playtest at an end, you will be expected to work through any further revisions and submit a final draft.

Penalties

Over the past couple of years, several projects have been badly delayed or killed because freelancers turned in their manuscripts weeks or months late -- or sent "first drafts" that were in no shape for playtesting. So, with regret, we have started putting penalty clauses in our contracts. We will work with you to set deadline dates that you think you can meet. But then we'll expect you to meet them. If you don't, you'll earn less or the project will be canceled outright, and you'll earn nothing..

Unacceptable Work

The ''escape clause'' in our standard contract says that if we don't like what you write, we don't have to accept it. We have only had to do this a few times, and we don't ever want to do it again. But be warned. Things that might make a manuscript unacceptable include: sloppy or unprofessional work (correct your own grammar and spelling, please!), plagiarism, failure to meet contract specifications for style and content, or a seriously missed deadline. However, we'll work with you as long as we can, if we feel you're working with us.

Buy-Outs

We have also had cases where a writer submits a first draft that is far from ready to publish, but too good to throw away. If we don't think the writer is able to finish in a reasonable time (or if the writer doesn't feel he or she can!), we will sometimes offer a smaller flat fee for the material ''as is,'' and make other arrangements to finish the job.

Work for Hire

Unless otherwise specified in the contract, Eden Studios buys everything it publishes as ''work for hire.'' That is, we buy all rights. It is as if you were working in our offices -- what you submit to us in the course of the project, whether or not we publish it, belongs to us. Social Security numbers, or the overseas equivalent, are required on these contracts by law -- if you don't have one, get one.

Plagiarism

Lifting material from other people's work is only acceptable if it is from roleplaying game line at issue, and is published by Eden. Even then, tell your editor that you're doing it. We don't mind repeating information from an older book if it is relevant, but you will not be paid for such. Repeating information from an older book and not informing us is a breach of integrity and grounds to terminate the project.

If the prior work is not an Eden publication, don't use it. If you must, make sure you clear it with your editor.

Art Specs

The completed first draft must include the writer's sketches -- in as much detail as possible -- for all maps and similar material that are necessary to the book. Adventures, in particular, need maps. Be sure the map sketch you submit is readable and to the proper scale -- and specify what that scale is supposed to be! If your map includes both a large map and details, the details should have their own scale, and should be oriented the same way as the main map. Include a North arrow.

Any maps that must be in the book need to be included in your first draft that is submitted. Also, we cannot simply duplicate or trace over an existing map to make maps for your book. If you give us photocopies of published maps as source material, we must redraw it (so don't send them in at the last moment). And we must have the ISBN, title, author and publisher of the original map, to give proper credit to the source material.

Reminder

Always keep a copy of everything you send us. Don't send us your only copy of anything, post office, fed ex, ups, they all have been know to make mistakes. If you keep the original, make sure the photocopy we get is very readable.